We are creators and collaborators. From the first spark of a new idea to the moment a game is released, we’re there—helping build and elevate the stories that bring each game to life.
We craft campaigns together with brands that connect culturally with audiences and generate excitement.
We work closely with our integrated studio to align the production with the game’s vision. Our creative directors lead a team of artists renowned internationally.
Executive producer:
Emilie Walmsley
Line producer :
Fabien Cellier
Supervisor :
Jean-Charles Kerninon
Clément Lauricella
Character artist :
Clément Lauricella
David Letondor
Rigg artist :
Maxime Granger
Props & environment artist :
Clément Lauricella
Antoine Merveille
Rémi Julien
Previz artist :
Matthias Martinez
Samy Fecih
Mikael Lynen
Animation artist :
Chloé Lang Wilar
Benoit Bargeton
Alaric Mahu
2D FX artist :
Alexandra Latour
Pierre-Méziane Sersour
Martin Richard
3D FX & CFX artist :
Jérémie Reveniaud
Maxime Granger
Matte painting artist :
Jérémy Flandrin
Lighting & compositing artist :
Jean-Charles Kerninon
Franklin Toussaint
Vincent Hochet
Vincent Ewald
Client: Lilith Games / AFK Arena
Directed by Lucas Durkheim
Produced by Eddy
Animated at Brunch Studio
Sound by Badje
Executive Producer: Emilie Walmsley
Producer: Stella Ramsden
Head of Production : Fabien Cellier
Head of Pitch: Bruno Recorbet
Pitch Intern - Eva Ponzio
Office Manager - Manon Letorey
Production Supervisor: Antoine Ormières, Jessica Azoulay
Production Coordinator: Jade Vincent
1st AD: Paul Régnier
Music Composition and Orchestration - Antoine Duchêne
CAST
Lucretia - Chloe Dunn
Owain - Kaycie Chase
Zaphrael - Akil Wingate
Eddy
Rémi Parisse - Directors
Maxime Dupuy - Artistic Director
Jean François Bourrel - Executive Producer
Emilie Walmsley - Executive Producer
Jonathan Zahut - Producer
Brunch Studio
Fabien Cellier - Head of Production
Mélanie Parisi - Preproduction Line Producer
Bleuenn Mallat - Line Producer
Léna Séquert - Production Coordinator
Tiffanie Gouzon - Production Assistant
Mathieu Maurel - CG Supervisor
Basile Godard - Colorscript Artist
Leïla Courtillon - Character Designer
Alexandra Petit - Character Designer
Simon Dumonceau - Set Designer
Nelson Domingues - Set Designer
Ghislain Pariset - Props Designer
Mathieu Moreau - Storyboard Artist
Iman Kaguirova - Assistant storyboard Artist
Rodrigo Sousa - 2D animatic Artist
Nazim Meslem - Editor
Hugo Hartmann Perrenot - Assistant editor
Emilie Chouabe - Assistant Editor
Antoine Begault - Character Modeler / Texturer
Vincent Chambin - Character Modeler / Texturer
Antoine Maury- Character Modeler / Texturer
David Vardanian - Character Modeler / Texturer
Charline Arnoux - Props Modeler / Texturer
Sébastien Bègue - Props Modeler / Texturer
Jean-Géraud Blanc - Sets & Props Modeler / Texturer
Caroline Collinot - Sets & Props Texturer
Pengu and Choncc are ready to learn an important lesson in their toughest challenge yet… School! Let your imagination take flight in Teamfight Tactics: Dragonland
Directed by Boddicker
Eddy
Jean François Bourrel - Executive Producer
Emilie Walmsley - Executive Producer
Jonathan Zahut - Producer
Brunch Studio
Fabien Cellier - Head of Production
Bleuenn Mallat - Line Producer
Tiffanie Gouzon - Production Assistant
Jean-Charles Kerninon - CG Supervisor
Clément Lauricella - Character and Surfacing Supervisor
A tribute to ancient Egypt’s beauty as much as a metaphor of its frailty, the film shows the symbols and achievements of a whole civilization being swept away by the wind.
Client: Ubisoft
Agency: DDB Paris
Creative director: Alexander KALCHEV
Art director: Mickaël JACQUEMIN
Copywriter: Benoît OULHEN
Agency referees: Marie-Elise ARCHAMBAUD, Karl CÔME-CORNEILLE
Client referees: Geoffroy SARDIN, Guillaume CARMONA, Clément PREVOSTO,Justine TOXÉ
Game council: Alban 404
Strategic planning: Sébastien GENTY, Dominique CASTELLANO
TV Producer: Quentin MOENNE-LOCCOZ
Production: Eddy
Producers: Lars WAGNER, Jean-Francois BOURREL
Studio: MPC N.Y
Director: Rob PETRIE
Sound production: The
Music supervisor: Alexandre RABIA
Composer: Max RICHTER
Produced by: Eddy
Director: Olivier Lescot
Executive Producer: Emilie Walmsley
Producer: Paul Le Baron
Production Manager: Stella Ramsden
Production Assistant: Lina Houari
Conform and Edit Assistant: Chamseddine Kaddouri
Storyboard: Olivier Lescot
Concept Artist: Jonathan (Djob) Nkondo
Character Design: Olivier Lescot, Jonathan (Djob) Nkondo
Character Color Key: Matthieu Daures
Animation Studio: Brunch
Lead Animation: Vic Chhun, Bung Nguyen, Olivier Lescot
Animation: Vic Chhun, Bung Nguyen, Olivier Lescot, Josselin Facon, Laure Escadafals, Florent Tailhades, Jawed Boudaoud, Michelle Ong, Léa Rey-Mauzaize
Animation Clean: Vic Chhun, Bung Nguyen, Olivier Lescot, Florent Tailhades, Josselin Facon, Laure Escadafals, Jawed Boudaoud
Animation Color: Bung Nguyen, Olivier Lescot, Florent Tailhades, Josselin Facon, Laure Escadafals, Jawed Boudaoud
Animation FX: Michelle Ong, Léa Rey-Mauzaize, Jawed Boudaoud, Matthieu Daures
Lead Background Artist: Anne Raffin
Background Concept: Anne Raffin, Thomas Greffard, Camille Broutin, Simon Bazin
Background Linework: Anne Raffin, Simon Bazin, Thomas Greffard, Camille Broutin
Background Color-script: Anne Raffin, Matthieu Daures
Background Color: Anne Raffin, Simon Barrère, Thomas Greffard, Simon Bazin, Camille Broutin
Compositing: Olivier Kimyon, Nicolas Guilloteau, Thomas Ricquier, Vincent Ewald
Editor: Manuel Coutant
Post-Production Facility: Nightshift
Post Production Manager: Camille Gérard
Colour Grading: Maxime Mourey
Thank you to Nicolas de Rosanbo, Jean-Francois Bourrel, Mathieu Hue, Jean-Charles Kerninon, Céline Vanlint and Jean-Baptiste Bertholom for all your help and support.