We are creators and collaborators. From the first spark of a new idea to the moment a game is released, we’re there—helping build and elevate the stories that bring each game to life.
We craft campaigns together with brands that connect culturally with audiences and generate excitement.
We work closely with our integrated studio to align the production with the game’s vision. Our creative directors lead a team of artists renowned internationally.
Client: Ubisoft
Agency: DDB Paris
Executive Creative Director: Alexander Kalchev
Copywriter: Julien Kosowski
Art Directors: Jenna Haugmard, Jean Weessa
Agency Producer: Florence Gabet
Directed by Emnet Mulugeta
Produced by Eddy
Executive Producers: Jean-François Bourrel, Jan Cafourek
Producer: Rebecca Cervantes
Animation Studio: Goodbye Kansas
VFX Supervisor: Henrik Eklundh
Sound Design: Red Pipe
Sound Design: Robert Eklund
Sound Mix: Schmooze
Showdown in Spatulopolis | Monsters Attack! Teamfight Tactics
Eddy is releasing an exciting new animation film to promote Warlords of New York, The Division 2's first expansion, a new story destined to the many fans of the Tom Clancy franchise. Customary to ultra-realistic promos, it’s the first time that Ubisoft decides to communicate in this graphic style.
Client : Ubisoft
Directed by: Olivier Lescot & Boddicker
Character design: Olivier Lescot
Executive Producer: Emilie Walmsley
Line Producer: Fabien Cellier
Produced by Eddy
Animated at Brunch Studio
Sound Studio: AOC - Attention O Chiens
Post Production: Nightshift
Pengu and Choncc are ready to learn an important lesson in their toughest challenge yet… School! Let your imagination take flight in Teamfight Tactics: Dragonland
Directed by Boddicker
Eddy
Jean François Bourrel - Executive Producer
Emilie Walmsley - Executive Producer
Jonathan Zahut - Producer
Brunch Studio
Fabien Cellier - Head of Production
Bleuenn Mallat - Line Producer
Tiffanie Gouzon - Production Assistant
Jean-Charles Kerninon - CG Supervisor
Clément Lauricella - Character and Surfacing Supervisor
Eddy
Rémi Parisse - Directors
Maxime Dupuy - Artistic Director
Jean François Bourrel - Executive Producer
Emilie Walmsley - Executive Producer
Jonathan Zahut - Producer
Brunch Studio
Fabien Cellier - Head of Production
Mélanie Parisi - Preproduction Line Producer
Bleuenn Mallat - Line Producer
Léna Séquert - Production Coordinator
Tiffanie Gouzon - Production Assistant
Mathieu Maurel - CG Supervisor
Basile Godard - Colorscript Artist
Leïla Courtillon - Character Designer
Alexandra Petit - Character Designer
Simon Dumonceau - Set Designer
Nelson Domingues - Set Designer
Ghislain Pariset - Props Designer
Mathieu Moreau - Storyboard Artist
Iman Kaguirova - Assistant storyboard Artist
Rodrigo Sousa - 2D animatic Artist
Nazim Meslem - Editor
Hugo Hartmann Perrenot - Assistant editor
Emilie Chouabe - Assistant Editor
Antoine Begault - Character Modeler / Texturer
Vincent Chambin - Character Modeler / Texturer
Antoine Maury- Character Modeler / Texturer
David Vardanian - Character Modeler / Texturer
Charline Arnoux - Props Modeler / Texturer
Sébastien Bègue - Props Modeler / Texturer
Jean-Géraud Blanc - Sets & Props Modeler / Texturer
Caroline Collinot - Sets & Props Texturer
A tribute to ancient Egypt’s beauty as much as a metaphor of its frailty, the film shows the symbols and achievements of a whole civilization being swept away by the wind.
Client: Ubisoft
Agency: DDB Paris
Creative director: Alexander KALCHEV
Art director: Mickaël JACQUEMIN
Copywriter: Benoît OULHEN
Agency referees: Marie-Elise ARCHAMBAUD, Karl CÔME-CORNEILLE
Client referees: Geoffroy SARDIN, Guillaume CARMONA, Clément PREVOSTO,Justine TOXÉ
Game council: Alban 404
Strategic planning: Sébastien GENTY, Dominique CASTELLANO
TV Producer: Quentin MOENNE-LOCCOZ
Production: Eddy
Producers: Lars WAGNER, Jean-Francois BOURREL
Studio: MPC N.Y
Director: Rob PETRIE
Sound production: The
Music supervisor: Alexandre RABIA
Composer: Max RICHTER